SKU: 98542638157
fahrradhelm jungen 12 jahre

fahrradhelm jungen 12 jahre safeX 2 Fahrradhelm – S'COOL Junior Bikes

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Description

fahrradhelm jungen 12 jahre safeX 2 Fahrradhelm – S'COOL Junior BikessafeX 2 Immer auf Achse, um mit voller Energie ins nchste Abenteuer zu starten. Wenn Kids selbststndig die Umgebung erkunden, ist jede Menge Action angesagt. Umso besser, wenn die Kleinen dabei bestmglich geschtzt sind. Der safeX 2 ist ein von der Dirtbikeszene inspirierter Hartschalen Kinderhelm, mit stylischem Design. Auen schlagfest, innen stoabsorbierend und dank Drehverschluss mit integrierter LED Rcklicht individuell an den Kopf anpassbar. Groe

safeX 2

 Immer auf Achse, um mit voller Energie ins nächste Abenteuer zu starten. Wenn Kids selbstständig die Umgebung erkunden, ist jede Menge Action angesagt. Umso besser, wenn die Kleinen dabei bestmöglich geschützt sind. Der safeX 2 ist ein von der Dirtbikeszene inspirierter Hartschalen-Kinderhelm, mit stylischem Design. Außen schlagfest, innen stoßabsorbierend und dank Drehverschluss mit integrierter LED-Rücklicht individuell an den Kopf anpassbar. Große Ventilationsöffnungen verhindern zuverlässig einen Hitzestau. Dank des innovativen Fidlock Magnet-Kinnverschluss lässt er sich kindgerecht mit nur einer Hand öffnen und schließen. Ein Einklemmen der Haut ist nicht mehr möglich.

Passende Helmgröße ermitteln:
Messen Sie mit einem Maßband den Umfang des Kopfes. Sie müssen dabei über den Ohren und über die Stirnmitte, oberhalb der Augenbrauen messen.

- Fidlock Magnet-Verschluss
- LED-Rücklicht
- leichter Helm für Kids mit optimaler Ventilation
- In-Mold-Konstruktion für optimalen Aufprallschutz
- gutes Kopfklima dank großer Belüftungsöffnungen
- herausnehmbare/ waschbare Pads
- einfache und präzise Anpassung an die individuelle Kopfform für höchsten Tragekomfort und maximale Sicherheit

Sonstiges
Benötigtes Werkzeug
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Hinweise
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EAN-Nummer(n)
4250969219401 (S, Grey/Yellow)
4250969219418 (M, Grey/Yellow)
4250969219425 (L, Grey/Yellow)
4250969219432 (S, Brown/Mint)
4250969219449 (M, Brown/Mint)
4250969219456 (L, Brown/Mint)
Lieferumfang
Der Artikel wird geliefert ohne jegliches Zubehör sofern nicht anders angegeben.
Produktanpassungen, Änderungen an der Ausstattung oder andere geringfügige Abweichungen behalten wir uns (jederzeit ohne Ankündigung) vor.
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SKU: 98542638157

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I have a pen
Lexington, US
★★★★★ 5
Solid information for Game Designers
Format: Paperback, Format: Paperback
Level Up was a great read. It flows well, hits all the important stuff, and it's fun to read explanations from games I've played growing up. I went to school for Game Art, and Level Up covers everything they taught minus the hands-on experience that the classroom has. Cover to cover of great information.
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Reviewed in the United States on March 6, 2025
C
Verified Purchase
C. Morelock
Lexington, US
★★★★★ 3
Typos make this appear sloppy and questionable
Format: Paperback
Number of typos in the first chapter alone makes the info contained within questionable to me. P. 11 Indie games are “mostly releases through streaming services like Twitch and Switch”. Twitch is a streaming video site and Switch is Nintendo’s hybrid handheld/console. P.13: SHMUP is misspelled as SHUMP Survival Horror is listed as “players are generally helpless against a supernatural threat” which is not accurate for the genre’s most popular game, Resident Evil, where you’re well-armed against a non-supernatural threat. Vehicles simulation is listed as a genre but racing is not…even though they are not necessarily the same genre. P.14 Shigeru Miyamoto’s name is spelled as “Shiguru” I’m sure the following chapters will cover Ye Suzaku and Jean Romato.
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Reviewed in the United States on April 7, 2025
R
Verified Purchase
Rick N
Lowell, US
★★★★★ 5
I would consider this a must read for game developers.
Format: Paperback
Full of really useful information, and written with a touch of humor.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 10, 2025
G
Verified Purchase
gd1701
Birmingham, US
★★★★★ 5
Great game design book
Format: Paperback
Great new version of the book. Worth upgrading.
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Reviewed in the United States on January 29, 2025
L
Laddie
Charlottesville, US
★★★★★ 5
Level Up Again: Essential Third Edition for Video Game Designers
Format: Paperback
If you’re serious about making fun and successful videogames, you will buy, read and learn from Level Up! 3rd Edition. I was the first person to pre order the 1st edition, and as someone who worked alongside Scott Rogers at videogame publisher THQ, I can tell you this newly expanded volume is the most complete, accessible guide to video game design yet. Scott Rogers remains the “heavy hitter” I described in my original review—equal parts lifelong gamer, pen and paper enthusiast, and seasoned industry pro. He’s witnessed games evolve from the ground up, studied every mechanic, and distilled decades of professional game design wisdom into lessons both beginners and veterans can apply immediately. Building on the solid foundation of the 1st edition—history, team roles, idea to concept mapping, the Triangle of Weirdness, and the Beat Chart—the 3rd Edition has been expanded to cover today’s challenges. You’ll see how to develop ideas with real world appeal and weave monetization strategies into your game designs from day one. A new chapter on playtesting walks you through structuring tests, gathering actionable feedback, and iterating mechanics, saving you weeks of blind alleys. There’s an in depth exploration of pre production through post mortem so you can avoid feature creep, scope collapse, and production bottlenecks. You’ll also find dedicated guidance for console, mobile, VR/AR/MR, and live service games—including detailed control schemes, UI/UX patterns, and economy rules tailored to each platform. And consistent with the first two editions, Scott includes new exercises and analogies—even an original chili recipe that illustrates balancing risk versus reward in game economies (and because Scott loves chili). You’ll still find the clear “Universal Truths” synopses at each chapter’s end, an updated table of contents and index for quick reference, and the cartoons and Rogers isms that make complex concepts easier to understand. If you want to level up your game design knowledge, grab this 3rd Edition of Level Up! For a deep dive on the original material, see my full review of the 1st edition on Amazon. Laddie Ervin Scott’s former boss and video game industry professional.
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Reviewed in the United States on April 17, 2025

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